Mainly, the issue at hand is:
Keeping the PLAY in Cosplay involves a fanciful condition of portraying a 'fictitious' character created in the name of amusement, but entwined with the condition of the human being, including the act of coping with reality as we see it at the moment in time, albeit the time(s) in which we presently live.
Within the act of assuming a persona, be it villain or 'Super-hero', involves more than donning threads, brandishing some form of substantial weapon, including affiliated footwear.
Becoming another entity involves, even requires the cosplayer's passion to produce, the purpose to please and a personal reason to engage in artful fantasy for the satisfaction of creating enjoyment and, hopefully, physical forms of communication and socialization- all respectable.
What has become interesting are the expressed situations wherein the 'play' becomes skewed and/or rather obscure within the entirety of the cosplay milieu. That is, whether a participant is either nationally famous, or locally admired, the element of negative expressions of egos has repeatedly come into play. We have all heard of cosplayers feeling that they have not always been respected.Certainly this is an important and natural integral part of this form of activity and these 'situations' have become attached to the cosplayers in parasitic way.
Perhaps the word 'parasitic' may appear a rather strong descriptive word, yet it is not completely negative as much as it is a realistic adjective.
When ego becomes involved, when one strains another's feelings, or one feels injured, therein lies the opportunity for an incision to expose one's sensitive side.
We have read about, known and heard where cosplayers have felt slighted, been treated unfairly, and even demeaned by those who effectively undermine the joy-of-engagement in another's art-form- even the art-form known as 'Cosplay'.
Herein lies the heart of the cosplayer's soul; where one exhibits their pleasure by displaying and being willing to set themselves apart as purveyors of creating and wearing costumes and exposing their alter-egos. The cosplayer's heart, as anyone's heart, is necessary for survival. It may also become a target that is as frail as any other organ. In this case, our 'hearts' are our strivings for admiration and acceptance by those we respect, want to relate to, and favorably impress and be respected by.
Again, we have read and known our friends who have had confrontations with those who have twisted and tugged at their art-form, even to the point of hurting one's innocent enthusiasm and bruising the heart of one's joy.
This author has concluded that such negative situations are birthed and sustained by integral parts of being truly human- not mere creations of fantasy. This 'true-villain' is alive and well among each of us. Locked away and maintained in a condition of dormancy, it may arise during times of stress which allows, and even encourages this anti-hero to rise up and dwarf the stature of anyone succumbed by its power. It's power morphs one's normally docile nature like a demon, swelling within the afflicted as the most gargantuan of any artist's imagination.
This villain is called 'jealousy'; the formidable foe that has turned nation against nation, and friend against friend. This foe is not merely depicted in fantasy, anime, or any other form of like-activity. This particular part of one's being has the ability to take control, even without it's victim recognizing that it has taken over.
Cosplay is certainly a true and pure form of art in more ways than one might recognize, or that some may even admit it to be. Some may consider the efforts of these individuals to be less than serious, or meaningful, much less than relevant within our society.
Whether one has been 'attacked' by another's personal attitude which has resulted in bad feelings, injured feelings, including anger no less, the operant definition here is that it is a bona fide 'art-form'.
Herein lies the true and nature of these conflicts.
That is, whether one has been slighted by another's attitude or comments, the fact that cosplay is a art-form puts it in a wondrous and most unique category of endeavors.
This means that, being a genuine art-form, it harbors similar characteristics of any other creative medium. By it's birthright, cosplay-art plays within the inherent rules, definitions and boundaries of any form of art! In other words, by creating a character, becoming another for even a short period of time, one is now playing within these same rules which allows one to stretch into the world of imagination.
By engaging in the nature of art itself, one may 'legally' create disharmony, push limits of expression, defy the limits of 'normal', abhor complacency, challenge the status-quo and yes, create jealousy and disturb assumed equilibriums.
After all, it is art that keep us creating, imagining, redefining, challenging- all in an effort to deal with conflict in all its forms during one's day-to-day existence.
Art has the ability and responsibility to investigate and sometimes create solutions, instilling hope that we, as humans, may be able to conquer impossible odds that tear away at one's rational view of existence.
Therefore, let it be considered, that if one feels that they have been treated unfairly, singled out, been a victim of negative and subversive attitudes- either as a person, or as a 'player'- rejoice!
It is the author's view and conviction that if an artist is not criticized, not able to stand alone even if placed within another's irresponsible or inaccurate scenario, then one is not taking advantage of the power and responsibility of performing one's artistic participation.
That is: "If an artist is ever scrutinized, set apart, even criticized for one's art, it is tantamount to willingly assuming insignificance, with no one else is to blame."
Stand stubbornly proud of your craft.
Keep the PLAY in Cosplay and enjoy the wildest of rides!